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Çarşamba Nisan 28 09:00

Yeni Medya ve Etkileşim Konferansı 2010 - Marmara Üniversitesi

Zehra Doruk kategori: Konferans okunma: 1853 yorum: (0)

tarih: 28 Nisan 2010, 09:00 - 30 Nisan 2010, 19:00

etkinlik adresi: İSTANBUL - Marmara Üniversitesi,

Generally speaking, the term "New" brought about debates. We try to open up and elucidate the term "New" along with "Interactivity" and "Convergence". By doing this, we try to elaborate "New Media" from the perspectives of Social Media, Knowledge Management, Information Systems, Search Engines, (Online/Citizen) Journalism, (E-) Learning, (Online) Public Relations, (Internet) Advertising, Cable & Satellite, Mobile, and (Online) Radio Television, Cinema and Music.

From a wide perspective, New Media, which permeate in our everyday life; creates changes and transforms our livings, habits, and views starting from the way we see the world to global politics of nations or firms. During this process, social expectations/worries give their place to individual expectations/worries where the individuals become more important than ever before.

In this context, trough mass communication' eyes we see that various transformations and problems come into question. It will be appropriate to approach to these formations in accordance with the concept of "information society", which is broadly discussed in the context of public sphere.

Although the adjective "new" quickly loses its chronological meaning if it is used in conjunction with technology, our purpose is to deal with the changes made by this adjective to the concepts "media", "economy", "advertising", "sociology", "psychology" and "education" and the like by discussing the concepts of "new media" and "human-computer interaction".

Theme of the conference is New Media and Interactivity. Papers about New Media and Interactivity are accepted for the conference. Study areas and sub-topics are listed below but not limited with this list. Other related works are also welcomed.

Theoretical and Conceptual Framework of New Media

  • What is "New" about New Media?
  • New Communication Media
  • Interactivity
  • Convergence
  • Cybernetics and Cyberculture
  • Digital Divide
  • New Media and New Opportunities
  • Trends in Intercultural International Communications and Collaborations

New Media and Visual Culture

  • Virtual Reality
  • Digital Art and Semiology
  • Digital Cinema / "Soft Cinema"
  • Digital Television - IPTV Technologies
  • Virtual Communication Design
  • Social Video
  • 3-D Cinema Systems and Technologies
  • Digital Animation
  • New wave in Radio Broadcasting: Trends and Possibilities

Communication Networks and Web Technologies

  • Ontology and the Semantic Web
  • Web Content Management
  • Web Personalization
  • Web Design Patterns and Pattern Mining
  • Web Usability and Accessibility
  • Testing and Evaluation of Web Systems and Applications
  • Localization and Internalization of Web Applications
  • Mobile Web and Wireless Technologies
  • Web Intelligence, Agents and Personalization
  • Enterprise Web
  • Pervasive, Mobile and Peer-to-Peer Computing Technologies
  • Security, Privacy, Trust and Reputation for e/m Services
  • Web Interfaces and Applications
  • Web Security and Privacy
  • Intrusion Detection and Response
  • Web Content Mining
  • Web Farming and Warehousing
  • Web Information Filtering and Retrieval
  • Portal Strategies

Everyday Life and New Media

  • Computer Mediated Communication
  • New Media and Society
  • "Edutainment"
  • "Infotainment"
  • Computer Games
  • Identity and Gender in New Media
  • Cyebrsex and Cybergame
  • Cyber Law and Cyber Crime
  • Human - Machine Interaction
  • Internet Addiction
  • Ethics in Cyber Society
  • Online Friendship and Virtual Relationship
  • Trust and Privacy Issues in Cyber Society
  • The Future of E-Society
  • E-Technologies in Human Interaction, Community, Education or Knowledge Sharing
  • Technical or Psychological Issues for E-Society
  • Social Web
  • Social Information Systems
  • Social Networks and Organizational Culture
  • Governmental and Social Main Concerns on E-Community
  • E-Education or E-Learning Platform
  • Practices and Cases in E-Governments, E-Organization

Economy of New Media

  • Knowledge Economy
  • Trends in Intercultural International Communications and Collaborations
  • Media Challenges and Opportunities in the Digital Age
  • Media and Localization New Approaches
  • The Business and Impact of Global Media
  • Media Industry Challenges and Opportunities
  • Corporate Media and Global Hegemony
  • E-Business
  • E-Commerce
  • E-Tailing
  • E-Payment
  • E-Banking
  • Law, Copyright, and Intelligent Property in E-Commerce
  • Internet Marketing and E-Marketplaces
  • M-Commerce and Pervasive Computing
  • Data Mining and Business Intelligence
  • Intellectual Properties and Digital Rights Management
  • Payment Technologies for e/m-Services
  • Innovation

Practices and Cases in E-Society

  • New Media and Democracy
  • Surveillance Society
  • The Mobile Platform 2.0: Establishing the Personalized Video, Music, and Communications Experience
  • New Approaches in Journalism: Internet Journalism, Blog, Vlog, Tubes and Citizenship Journalism Networked Journalism
  • The Changing Face of Media and News: The Power, the Influence, the Challenge of the Economy and Social Change
  • Print and Imprint: Changing Design of the Medium
  • "Online" Public Relations / E-PR
  • "Online" Reputation Management
  • Functions of New Media in Corporate Communication
  • Marketing Communication and New Media Technologies
  • Brand Management and New Media Technologies
  • Social Marketing
  • Social Responsibility Projects on Web
  • Transforming and Redefining the Relationship between the Consumer, Advertising and Media Platforms
  • Strategic Relationships: Broadband, TV and Advertising - New Content, New Platforms, New Technologies
  • Advertising Accountability: Metrics and Analytics around Video, Social Media, P2P and User Generated Media
  • Internet Advertising / E-Advertising
  • Web Mining in Advertising
  • "Advergaming"
  • The Television Ecosystem: Cable, Telco, High Definition, Broadband, Mobile, Satellite - Defining the Future of Entertainment and Communications

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